Select your time slot and mission
Orient Express
Story
The Orient Express has stalled in a blizzard, sealed off from the world — and one of its passengers lies dead in compartment seven. Your objective is to expose the killer before the rescue team cuts through the snow and the trail goes cold. Word of caution: six passengers, six alibis, and at least one is already rehearsed.
2-6 | 12+ | 3/5
The Detective's Last Case
Story
A private investigator was found shot at his desk, his last case file still in the typewriter and the names on the string wall now incomplete. Your objective is to follow his trail through the photographs, the dossiers and the unfinished page on the spool. Word of caution: someone made sure he never got to write the last word — and they may still be watching.
2-6 | 12+ | 3/5
The Time Traveler's Lab
Story
The inventor never returned from his last jump. His machine has stalled somewhere between centuries with every clock in the lab reading a different year. Your objective is to realign the gears, choose the correct timeline and pilot the chamber home before the chronometer runs out. Word of caution: pick the wrong past and the machine begins to consume itself.
2-6 | 12+ | 3/5
The Lost Alchemist's Workshop
Story
A 16th-century alchemist vanished one night, leaving the candles burning and the philosopher's stone half-formed on his bench. Your objective is to decode his ciphered recipes, finish the great work he abandoned and uncover what drove him out. Word of caution: the master fled from something — and four hundred years on, it may still be in the room.
2-6 | 12+ | 3/5
The Pharaoh's Curse
Story
The 1932 expedition into Amenhotep IV's lost tomb has already lost three members, and the sarcophagus is still sealed. Your objective is to read the hieroglyphs, defeat the ancient mechanisms and walk out alive before the patrol of the priests arrives. Word of caution: the curse has named three names so far — open the wrong lock and yours will be next.
2-6 | 12+ | 3/5
Cold War – Berlin Cipher
Story
East Berlin, 1962. A double agent is dead and the microfilm in his briefcase is locked inside a concrete bunker behind the wall. Your objective is to wire the cipher machine correctly, transmit the recovery signal and exfiltrate before the border sweep closes the corridor. Word of caution: you have less than 24 hours before the East gets there first.
2-6 | 12+ | 3/5
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